Prime II Haptic

Cutting-edge haptic feedback technologies

The Manus Prime II Haptic gloves are next-gen in cutting-edge haptic feedback technology. The sense of physical touch is not easily replicated, with the Prime II Haptic, precision is paramount to deliver intuitive and natural interactions with low latency between the user and virtual hands.

For more detailed information about the  Prime II Haptic gloves, download the product catalog.

Download Product Catalog

Powerful Sensory Presence in VR

Prime II Haptic significantly reduces cost and time for teams collaborating on VR projects in motion capture, robotics, prototyping, educational VR, virtual training, and more–or take gaming experiences to a whole new level of play for VR Arcade games.

Whether you are holding digital objects, feeling textures, pushing buttons or pulling handles inside virtual experiences, the gloves provide a snug and comfortable fit to ensure delicate vibrations are felt across hands and fingers, with the hyper-fine feedback loop from motor control to haptics providing a powerful presence in VR.

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Programmable Feedback

The haptic feedback is achieved by assigning a programmable LRA haptic module to each individual finger looping back unique signals depending on the interactions with virtual objects and materials along with feedback applied inside the virtual experience.

Access the user-friendly dashboard and driver to calibrate and control the agnostics of your gloves where haptic feedback is fully customizable and is equipped with an integrated material editor, and signal strength, frequency, and resonance adjuster.

Manus Core

Manus Core is the main data-handling software for all Manus products. This software is designed to make pipelines of Manus product users more efficient.

This single data stream can be used with our plugins, inside of the Manus Dashboard, or any application with the use of our SDK.

Learn more about Manus Core

Hardware Compatibility

One of the key features of the Prime II series is the easy integration with third-party hardware. That is why the Prime II gloves come with a universal mounting system. Allowing the mounting of any type of tracker with dedicated adapters. These adapters smoothly slide on top of the Prime II series gloves.

These are the available adapters

Calibrate in 45 Seconds

A 45-second turnaround is all it takes to get moving. With three simple gestures, the Manus Prime II gloves take a quick and accurate calibration tailored to the users' hands. Capturing larger groups is equally streamlined, Prime II supports simultaneous multi-user calibration resulting in smoother team sessions and maximized time, making the Prime II gloves an easy, time-efficient choice.

Compatibility

Easy integration of Manus Gloves is one of our top priorities. The Manus Prime II Haptic gloves can be used with a multitude of tracking systems and is supported by most HMD systems.

Unity and Unreal Engine are also supported through plugins.

Hardware specs

Download the info-kit to find out more about the Prime II Haptic gloves.

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client logo ZDF

The Prime II Gloves give us opportunities to tell new stories and develop completely new services in media production.
The accuracy of these gloves allows us to break new ground in character animation.


Mario Hill

Motion Graphic Designer at ZDF Digital

client logo the Mill

We chose the Manus Gloves due to the tight integration with Xsens, giving us a straightforward workflow for streaming hand and body tracking data into Unreal Engine as a single source, easy to work with and retarget to our characters for real-time animation.


Tia Perkins
Senior Content Producer at The Mill

The gloves were responsive and gratifying. Turning my hands into a fist, picking up the fireflies, tapping imaginary objects in virtual reality were all mirrored in virtual reality.

Lily Parsuethsut

Editor at Weareable

Reach out, turn up your palms, wiggle your fingers - the initial moments of using Manus fulfill your basic expectations of what VR gloves should feel like.


Will Fulton
Contributer at Digital Trends

The haptics, with their Heath Robinson appearance, were equally impressive. Though the wireless gloves lack the machinery to stop your hands actually moving, the sensation of reaching out and grabbing something in a simulation is immeasurable improved by the gentle, or firm, tap on the fingertip.

Richard Speed

Editor at The Register

There are no buttons to learn or special movements to master, you just reach out and touch thingslike you would in real life. Removing that layer of abstraction that a controller introduces skyrockets thesense of presence.


David Jagneaux
Senior Editor at Upload

The digital hand was perfectly tuned, every little wiggle and bend at the knuckle accurately portrayed on-screen with no lag.

Peter Graham

Senior Staff Writer at VRFocus

There are no buttons to learn or special movements to master, you just reach out and touch thingslike you would in real life. Removing that layer of abstraction that a controller introduces skyrockets thesense of presence.


David Jagneaux
Senior Editor at Upload

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